Tidy Lara Croft skin to shine! Her next adventure is another fast-paced popcorn movie theater – which sometimes blasts the screen!
Isolation, loss, mass murder: After the painful events in “Tomb Raider” Lara Croft is a shadow of its former self, as any distraction is right – and her late father’s legacy promises the inner emptiness of the traumatized young archaeologist to fill: his whole Richard Croft was looking for the lost city of Kitesch. In which according to the legend holds eternal life – in vain. And so the adventure breaks up to Siberia to save herself and the honor of her great role model. But the powerful Trinity Order under the leadership of Constantine is already pursuing every step.
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A little less riot and a bit more environment rich would have done Lara’s latest adventure well – because, in the fire of the snowy Siberia, some game balance lost. Say goodbye to the classic “Tomb Raider,” play a gameplay that is too much for a big part, drops in the middle, but starts again in an actual end part and runs up in the New Game Plus. Only with all items, you can reach all the places!
Little less riot and a bit more environment rich would have done Lara’s latest adventure well – because, in the fire of the snowy Siberia, some game balance is lost. Say goodbye to the classic “Tomb Raider,” play a gameplay that is too much for a big part, loses in the middle, but starts again in a strong end part and runs up in the New Game Plus. Only with all items, you can reach all the places!
- Nice look
- Fast action
- A lot to discover
- Strong start, strong end
- Control sometimes hackly
- Siberia partly monotonous
- Plumpe Story
- Too much action in the middle
You also accompany Lara on your quest, which after a short trip into dusty and sunny Syria leads finally to the barren, rocky, mostly snowy Siberia, where you both spend the rest of your “Rise of the Tomb Raider” time together. The crystal-clear setting of Crystal Dynamics has, of course, not been chosen without reason, as loose survival elements play an important role for the developer: the chase with arrow and bow, or the AK, if you are, after all, chase everything from Rabbit to deer, shoot nests from the trees, chop with the ax or from the rock and trees from the ground or collect just peaceful berries.
“Rise of the Tomb Raider” is not a real survival simulation, but rather the resources that are used in the Sequel are more important than ever before: skins improve clothing and outfit, make ore blasting bladders and shotgun munitions, wood and Fly fungus to the poison arrow. Crafts either do to fire sites – which once again function as fast travel points in the huge world – or directly in the fight.
So you are always well equipped – and you must be because Trinity’s troops are numerous, heavily armed and later armored. With the many weapons and gadgets you can choose from a variety of gadgets – and this does not stop with splitter grenades, Molotov cocktails or virtually explosive barrels: later upgrades allow for more perfidious tactics, so you can place or close poison capsules in corpses His mate collapses.
But creative action back and forth: In the middle of the game, the ball piles accumulate a bit, so that “Rise of the Tomb Raider” does not look quite as compact and well balanced as the direct predecessor. Well, the creep is almost always an option: they tap past the guard, lure them “The Last of Us” -like bottles into dark corners and turn them brutally from behind – or by a silent arrow from a distance. Also new is the “Assassin’s Creed” -muted in-the-bush or abyss-strain.
Crystal Dynamics, of course, makes sure that there is not too much time to rest: scripted action sequences – which link the slightly sucked revenge and immortality plot and the individual areas elegantly – are there again at every corner – and they are a clear highlight in terms Tension and playability: Whether Lara breaks the ground under his feet in the eternal ice, dives under breathtaking oil water after a helicopter hunt or hangs through a collapsing mine tunnel – the movers have their technology firmly under control and always ensure a cinematically perfect staging.
Siberia, with its foggy peaks, frosty forests and high-altitude villages, is always beautiful, but unique hummocks such as the shipwreck bay from “Tomb Raider” are the exception. The Geothermal Valley, an isolated, unfamiliar, fertile and busy place with steamy springs, waterwheels, and wilds, is a complete surprise. Here “Rise of the Tomb Raider” wins the eye “The Elder Scrolls” visually and playfully!
Even the partly very well hidden challenging tombs, which lie mostly off the main route, fall from the frame – in two respects. With the help of new gadgets such as the Haken at, you can solve physics puzzles and daring climbing parties, until finally, a found relic gives additional abilities for further play. It’s a pity that the tricky tombs are all too compact: some old-school “Tomb Raider” feeling – for example by branching underground labyrinths – would not have hurt here!
A lot for trophies
Further excerpts off the main route are also worthwhile: from the ordinary booty to research print bags to ancient coins, which you exchange with useful traders for useful – never more collectibles in “Tomb Raider.” Through wall paintings and scrolls, Lara learns languages like Greek (!), With which you can decrypt hidden monoliths, which leads you to further places. Through these links, “Rise of the Tomb Raider” is almost becoming a “Zelda”!
Photographs: Rise of the Tomb Raider
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